The high numbers will always persist throughout the savegame you used the trainer in. To my knowledge the only way to get back to standard numbers there is to put the affected 'Mechs into storage, and then to pull them out and rebuild them.
For the love of it, I can't get Free Shop Items to work anymore. Trainer F4 activates but does nil to change how the numbers during shopping behave. Used to work before, though.
So, could anyone point me to the error? How do I get it to work again? Thx in advance!
Start the game and look in the bottom right corner of the main menu. If it says anything else than 1.6.3-f1 something's odd. Or you disabled auto-updates for some reason.
Can't second that. Had two AVs scan both archive and .exe - no positives for me. Might be your AV giving a positive due to the nature of the hooks in the trainer on this new version.
I seriously wonder why people forge ahead and install a hotfix beta(!) only to bug MrAntifun afterwards because their trainers won't work anymore. You do know that "beta" means "not necessarily in its final state", right?
Gee, wait for the full release of the hotfix and I bet MrA will have an...
I seems to make a difference WHEN the trainer and its options are activated.
Activated after loading a savegame, trainer 1.2.0 crashes on Stellaris 1.2.5 (328a), the game first stutters and then grinds to a halt.
Activated on the main screen and with cheat options activated before loading a...
v.1.1.2.4035 BERT with v.1.1.0.1043 BERT-Trainer: doesn't recognize the opened game anymore. No function hence. Seeing that dnyellow got it to work, is there a difference in using the directx- and the mantle enabled game?
Edit: there is. My bad. Using the non-Mantle start actually makes the...
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